AI Insights · Timothy · July 2024
Q2 2024 Android Trivia Games Performance in the US
A glance at the US Android market for trivia games in Q2 2024 reveals fluctuating downloads and active user counts. Sensor Tower's data illustrates trends for the top 5 trivia games without speculating on the causes behind the numbers.
In the second quarter of 2024, the trivia games category on Android has seen varied performance across the board. Here's a brief rundown of how the top five trivia games fared during this period, as reported by Sensor Tower.
Kahoot! Play & Create Quizzes experienced a revenue trend that peaked in early April at approximately $449K, followed by fluctuations that ended the quarter at around $243K. Downloads surged to around 14K in early June, while weekly active users saw a high of approximately 66K in the same month.
Akinator showed a modest revenue with occasional weeks without earnings. Downloads peaked at around 11K in early April but dropped to about 10K by the end of June. Weekly active users started at approximately 61K and saw a slight increase to around 49K at the quarter's end.
Words to Win had a relatively low revenue throughout the quarter, with the highest being $10K in early April. Downloads started at around 8K but decreased to approximately 4K by late June. The game's weekly active users followed a similar downward trend, starting at about 17K and ending at nearly 9K.
QuizzLand. Quiz & Trivia game showed consistent revenue, peaking at $70K in early May and ending the quarter at around $47K. Downloads saw a high of 5K in early May, while weekly active users reached approximately 28K in early June.
Lastly, Trivia Crack maintained a steady revenue stream, with a notable peak at $537K in mid-June. Downloads were highest in late June at around 4K, with weekly active users peaking at approximately 17K in early April.
For more detailed insights and analytics, Sensor Tower provides in-depth data and analysis on app performance across various platforms and regions.